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Set Up Meta Quest 3, Meta Quest 2, and Meta Quest Pro Devices
Set Up Meta Quest 3, Meta Quest 2, and Meta Quest Pro Devices

Steps to set up Meta Quest 3, Meta Quest 2 and Meta Quest Pro devices using ArborXR's Device Setup App.

Anthony Gallardo avatar
Written by Anthony Gallardo
Updated over a week ago

Introduction

Welcome to this guide on setting up a Meta Quest with ArborXR. Here we'll cover the setup process and take you through:

  1. Set Up a Meta Quest Developer Account & Organization

  2. Set Up the Meta Quest

  3. Download ArborXR's Device Setup App

  4. Install ArborXR's Device Setup App

  5. Enable USB Debug Mode

  6. Enroll Devices into ArborXR


1. Set Up a Meta Quest Developer Account & Organization

What you’ll need:

📧 A unique email address for the device

📲 A cellular phone ready for two-factor authentication

  1. Go to developer.oculus.com/sign-up and click Sign Up

  2. Choose Continue with Email and enter your unique device email

  3. Create your account with a name, birth date, and password

  4. Confirm your email with the six-digit code sent to you

  5. Complete the Meta Horizon profile creation

  6. Set up two-factor authentication via text message (required for verification)

  7. Set up your organization name in the developer portal


2. Set Up the Meta Quest

Download the Meta Quest mobile app on your smartphone, then wirelessly connect your headset and phone to complete the setup process.


3. Download ArborXR's Device Setup App

Click on the links below to download the Device Setup App to your PC:


4. Install ArborXR's Device Setup App

  • MacOS: The Device Setup App will download as a disk image. Open it to mount it, then drag and drop the app in the opened window into the Applications folder.

  • Windows: The Device Setup App will download as a setup executable. Launch this .exe and run through the installation flow. IT admins can use run setup with arguments to automate deployments and even install the app machine-wide.


5. Enable USB Debug Mode

👓 In order for Developer Mode to appear, the headset must be set up with the Meta Quest developer account created in step 1.

  1. Open the Meta Quest app on your smartphone

  2. Click Menu in the lower right corner

  3. Select Devices, then your device

  4. Scroll down and click Headset Settings

  5. Select Developer Mode

  6. Toggle on Debug Mode or Developer Mode


6. Enroll Devices into ArborXR

  1. Launch ArborXR's Device Setup App and login with your ArborXR account. Once logged in, select the organization which you’d like to add the device(s) to.


    💡If you’re provisioning via Configuration Package, do not log in. Please follow this guide on how to provision via Configuration Package.


  2. Connect your device to the PC via USB-C.


    💡 Use a USB hub to set up devices in bulk.


  3. Enter a Title for the device (optional).

  4. Select the checkbox for your device(s) then select the Set Up button.

  5. Choose a Setup Method

    1. Device Group - The device will be enrolled into an existing device group of your choice. Any settings configured to the group, including Wi-Fi, will be provisioned to the device via USB-C as part of the device setup. It is recommended to add Wi-Fi configuration(s) to the group ahead of device setup to automate the networking process. The group's apps and files will download and install to the device over Wi-Fi once the device comes online.


      💡 Device Groups are a way to provision a defined set of apps, files, and settings to multiple devices at once. For more detailed information, please visit our Device Groups collection of articles.


    2. Enroll Only - The device will be added to your ArborXR dashboard for management but no further actions will take place.

  6. Click on the Set Up button.

  7. Once the set up completes successfully, click the Manage Device button to be redirected to the ArborXR portal and to the device's overview page.

Troubleshooting Device Enrollment

When you see the status Pending ADB Authorization in the Device Setup app after accepting the prompts in VR, put on the headset again, the USB-C cable could have momentarily been jostled enough to break the connection and thus re-prompt the user.




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